Behind the Scenes of Fallout, Gaming’s Most Unexpected Television Success
The Fallout TV series has come back to its platform, and it's fair to say that audiences were pleasantly surprised by the quality of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed different facets of the player's journey.
We followed vault-dweller Lucy, attempting to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his faction's leadership and unleashes significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any sense of morality out in the radioactive badlands.
Building Anticipation for Season Two
The debut season's ending disclosed a major secret about the culprits behind the global annihilation that condemned a society in underground vaults for hundreds of years. It also left plenty of questions unanswered for the second season – and, now, anticipations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the initial season, people were like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the reception to the show, so this time people are bringing more excitement and new expectations.”
The Mojave Beckons for Season Two
The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, desolate iconic highway feeling of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its creators ensured physical models and locations were fabricated, mirroring the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s authentic.”
Actually, pretty much every element you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the source material. This common understanding for the universe is evident in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a different audience reaction, something the creators themselves are excited to engage with.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”